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Virtual Production

Produce narrative video content & engaging communications with emerging technologies.

ICVFX

In-Camera VFX

In-camera VFX uses tracking data to communicate with Unreal Engine (UE) creating a realistic parallax when filming on an LED screen. Tracking data can also be exported and used for VFX workflows when filming on green or blue. 

The examples below were  filmed entirely at our studios on an LED Volume.

Stephen Mills' POE A TALE OF MADNESS

Mastering The Volume: Episode II

MediaanMograph

Custom Plates
& Motion Graphics

Custom plates are perfectly designed to match the depth of field for each shot and motion graphics are used to bring life to product shoots and creative concepts.

Agency: Door No. 3

Production Company: The Bear

Virtual Production & Unreal Engine Development: Virtigo Pictures

Client: Mahlkonig

Production Company: Canyon House Films

Virtual Production & MoGraph: Virtigo Pictures

Agency: Freeman

Production Company: Mile 80

Volume Stage & XR Support: Virtigo Pictures

An image of "69 minutes" with Tom Segura. Studio segments used virtual production for the set.

Client: YMH Studios

Production Company: John John Productions

Virtual Production & MoGraph: Virtigo Pictures

Plates & Stock

Unreal Engine Development

Unreal Engine is used to create realistic virtual environments that can be used with fluid camera tracking or as high-quality custom plates.

Credits

Stephen Mills' POE / A TALE OF MADNESS
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Virtual Production, Volume Stage & Unreal Engine Development: Virtigo Pictures

  • Executive Producer, Stephen Mills

  • Directed, Produced & Edited by Paul Michael Bloodgood

  • Virtual Art Department, Direction of Photography, Motion Control, Camera Tracking, Cinematic Development, Color Grading & VFX by Virtigo Pictures

  • "Poe," "Madeline Usher" & "Death" Costumes by Margaret Mitchell

  • Hair & Makeup by Wendy Sanders

  • Set Decoration by Valerie Sadorra & Paul Michael Bloodgood

  • Dancers: "Poe" - Paul Martin, "Raven" - Ian J. Bethany "Madeline Usher" - Vivien Farrell, "Death" - Edward Carr

  • Music, Graham Reynolds 

Mastering The Volume: Episode II
​​

Virtual Production, Volume Stage & Unreal Engine Development: Virtigo Pictures
 

  • Cast:
    Hunter Bartley, Justin Kirchhoff, Brayden Bartley, Brittaney Ortiz, Kristina Smith, Sam Holmes, Wayne Kirchhoff, Keller Davis, Megan Perkins, Alex Hill

  • Crew:
    Justin Kirchhoff: Director, Director of Photo
    graphy, Motion Control Operator, VFX Artist, Editor, Colorist — Kristina Smith, Producer, Virtual Production Supervisor, Art Department, Designer, Editor — Hunter Bartley, Writer, Virtual Production Stage Operator, Unreal Engine Developer, Photoscans, Editor — Brittaney Ortiz: Art Department, Wardrobe, Unreal Engine Development, Photoscans.

Credits
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