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Virtual Production

Experience unlimited creativity in commercial and film production.

ICVFX

ICVFX & XR with Camera Tracking

Camera tracking can be utilized when capturing visual effects in camera or when applied in post. Integrate 3D development on an LED volume or use them as a live comp and apply them in post-production for flexibility.  

 

The examples below were completely produced and filmed in our studios.

Stephen Mills' POE
A TALE OF MADNESS

Mastering The Volume: Episode II

The Mansion

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Unreal Engine Development

Unreal Engine is used to create realistic virtual environments that can be used with fluid camera tracking or as high-quality custom plates.

MediaanMograph

Custom Media
& Motion Graphics

Virtigo creates plates and animations for productions that may not need camera tracking. This solution works great for products, interviews, and communications.

Agency: Door No. 3

Production Company: The Bear

Virtual Production & Unreal Engine Development: Virtigo Pictures

Client: Mahlkonig

Production Company: Canyon House Films

Virtual Production & MoGraph: Virtigo Pictures

Agency: Freeman

Production Company: Mile 80

Volume Stage & XR Support: Virtigo Pictures

An image of "69 minutes" with Tom Segura. Studio segments used virtual production for the set.

Client: YMH Studios

Production Company: John John Productions

Virtual Production & MoGraph: Virtigo Pictures

Client: Oracle

Concept and Design: Oracle

Unreal Engine Animation: Virtigo Pictures

XR Production

Client: Virtigo Pictures

Production Company: Virtigo Pictures

Virtual Production & XR: Virtigo Pictures

Plates & Stock
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Plates & Stock Footage

Using custom plates or pre-produced stock imagery or footage as background is a simple and effective virtual solution. Our studios provide an intimate and professional space for interviews, live streams, keynote presentations, and creative solutions for music videos and small businesses. 

Credits

Stephen Mills' POE / A TALE OF MADNESS
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Virtual Production, Volume Stage & Unreal Engine Development: Virtigo Pictures

  • Executive Producer, Stephen Mills

  • Directed, Produced & Edited by Paul Michael Bloodgood

  • Virtual Art Department, Direction of Photography, Motion Control, Camera Tracking, Cinematic Development, Color Grading & VFX by Virtigo Pictures

  • "Poe," "Madeline Usher" & "Death" Costumes by Margaret Mitchell

  • Hair & Makeup by Wendy Sanders

  • Set Decoration by Valerie Sadorra & Paul Michael Bloodgood

  • Dancers: "Poe" - Paul Martin, "Raven" - Ian J. Bethany "Madeline Usher" - Vivien Farrell, "Death" - Edward Carr

  • Music, Graham Reynolds 

Mastering The Volume: Episode II
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Virtual Production, Volume Stage & Unreal Engine Development: Virtigo Pictures
 

  • Cast:
    Hunter Bartley, Justin Kirchhoff, Brayden Bartley, Brittaney Ortiz, Kristina Smith, Sam Holmes, Wayne Kirchhoff, Keller Davis, Megan Perkins, Alex Hill

  • Crew:
    Justin Kirchhoff: Director, Director of Photo
    graphy, Motion Control Operator, VFX Artist, Editor, Colorist — Kristina Smith, Producer, Virtual Production Supervisor, Art Department, Designer, Editor — Hunter Bartley, Writer, Virtual Production Stage Operator, Unreal Engine Developer, Photoscans, Editor — Brittaney Ortiz: Art Department, Wardrobe, Unreal Engine Development, Photoscans.

The Mansion
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Virtual Production, Volume Stage, Unreal Engine Development: Virtigo Pictures
 

  • Cast:
    Bartender: Shaun Icorn, Violin: Benjamin Alan Levy

  • Crew:
    Writer/Director/Editor: Corey Crumpacker, DP: Mike Kozlenko, Production Designer: Koda Fett, 1AC: Ari Morales, Gaffer: Joe Failla, Swing: @Alex
    ledp & @mouergo4mouer, PA/Swing: Jake Gum, HMU: Pati Currie, BTS: Noah lhomi

Credits
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